﻿<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:GameObjects="RebellionII.GameObjects">
  <Asset Type="GameObjects:Team">
    <eName>Default</eName>
    <lCapShips />
    <lFighters>
      <Item>
        <Key>50000</Key>
        <Value>
          <iUniqueID>50000</iUniqueID>
          <sName>Z-95 Headhunters</sName>
          <sTextureName>z95</sTextureName>
          <bIsEnabled>true</bIsEnabled>
          <iConstructionCost>2</iConstructionCost>
          <iMaintenanceCost>2</iMaintenanceCost>
          <TheTeam>Default</TheTeam>
          <sModelName>z95</sModelName>
          <iSquadronSize>12</iSquadronSize>
          <iHullStrength>2</iHullStrength>
          <iMaxShieldStrength>3</iMaxShieldStrength>
          <iHyperdriveSpeed>0</iHyperdriveSpeed>
          <iSublightSpeed>8</iSublightSpeed>
          <iManeuverability>5</iManeuverability>
          <iNumTorpedos>0</iNumTorpedos>
          <iTorpedoRange>0</iTorpedoRange>
          <iIonAtt>0</iIonAtt>
          <iIonRange>0</iIonRange>
          <iLaserAtt>4</iLaserAtt>
          <iLaserRange>12</iLaserRange>
          <iBombardment>0</iBombardment>
        </Value>
      </Item>
    </lFighters>
    <lFacilities>
      <Item>
        <Key>50001</Key>
        <Value>
          <iUniqueID>50001</iUniqueID>
          <sName>Construction Yard</sName>
          <sTextureName>constyard</sTextureName>
          <bIsEnabled>true</bIsEnabled>
          <iConstructionCost>10</iConstructionCost>
          <iMaintenanceCost>10</iMaintenanceCost>
          <TheTeam>Default</TheTeam>
          <iProcessRate>1</iProcessRate>
          <eType>Facilities</eType>
        </Value>
      </Item>
      <Item>
        <Key>50002</Key>
        <Value>
          <iUniqueID>50002</iUniqueID>
          <sName>Advanced Construction Yard</sName>
          <sTextureName>advconst</sTextureName>
          <bIsEnabled>false</bIsEnabled>
          <iConstructionCost>10</iConstructionCost>
          <iMaintenanceCost>10</iMaintenanceCost>
          <TheTeam>Default</TheTeam>
          <iProcessRate>2</iProcessRate>
          <eType>Facilities</eType>
        </Value>
      </Item>
      <Item>
        <Key>50003</Key>
        <Value>
          <iUniqueID>50003</iUniqueID>
          <sName>Training Centre</sName>
          <sTextureName>troopyard</sTextureName>
          <bIsEnabled>true</bIsEnabled>
          <iConstructionCost>10</iConstructionCost>
          <iMaintenanceCost>10</iMaintenanceCost>
          <TheTeam>Default</TheTeam>
          <iProcessRate>1</iProcessRate>
          <eType>Troops</eType>
        </Value>
      </Item>
      <Item>
        <Key>50004</Key>
        <Value>
          <iUniqueID>50004</iUniqueID>
          <sName>Advanced Training Centre</sName>
          <sTextureName>advtroop</sTextureName>
          <bIsEnabled>false</bIsEnabled>
          <iConstructionCost>10</iConstructionCost>
          <iMaintenanceCost>10</iMaintenanceCost>
          <TheTeam>Default</TheTeam>
          <iProcessRate>2</iProcessRate>
          <eType>Troops</eType>
        </Value>
      </Item>
      <Item>
        <Key>50005</Key>
        <Value>
          <iUniqueID>50005</iUniqueID>
          <sName>Shipyard</sName>
          <sTextureName>shipyard</sTextureName>
          <bIsEnabled>true</bIsEnabled>
          <iConstructionCost>20</iConstructionCost>
          <iMaintenanceCost>13</iMaintenanceCost>
          <TheTeam>Default</TheTeam>
          <iProcessRate>1</iProcessRate>
          <eType>Ships</eType>
        </Value>
      </Item>
      <Item>
        <Key>50006</Key>
        <Value>
          <iUniqueID>50006</iUniqueID>
          <sName>Advanced Shipyard</sName>
          <sTextureName>advshipyard</sTextureName>
          <bIsEnabled>false</bIsEnabled>
          <iConstructionCost>20</iConstructionCost>
          <iMaintenanceCost>20</iMaintenanceCost>
          <TheTeam>Default</TheTeam>
          <iProcessRate>2</iProcessRate>
          <eType>Ships</eType>
        </Value>
      </Item>
      <Item>
        <Key>50007</Key>
        <Value>
          <iUniqueID>50007</iUniqueID>
          <sName>Refinery</sName>
          <sTextureName>refinery</sTextureName>
          <bIsEnabled>true</bIsEnabled>
          <iConstructionCost>20</iConstructionCost>
          <iMaintenanceCost>0</iMaintenanceCost>
          <TheTeam>Default</TheTeam>
          <iProcessRate>5</iProcessRate>
          <eType>Resources</eType>
        </Value>
      </Item>
    </lFacilities>
    <lTroops>
      <Item>
        <Key>50008</Key>
        <Value>
          <iUniqueID>50008</iUniqueID>
          <sName>Local Army</sName>
          <sTextureName>army</sTextureName>
          <bIsEnabled>true</bIsEnabled>
          <iConstructionCost>5</iConstructionCost>
          <iMaintenanceCost>2</iMaintenanceCost>
          <TheTeam>Default</TheTeam>
          <iAttack>1</iAttack>
          <iDefense>4</iDefense>
          <iBombardmentDefense>4</iBombardmentDefense>
          <iDetectionRating>15</iDetectionRating>
        </Value>
      </Item>
      <Item>
        <Key>50009</Key>
        <Value>
          <iUniqueID>50009</iUniqueID>
          <sName>Veteran Army</sName>
          <sTextureName>vetarmy</sTextureName>
          <bIsEnabled>true</bIsEnabled>
          <iConstructionCost>8</iConstructionCost>
          <iMaintenanceCost>3</iMaintenanceCost>
          <TheTeam>Default</TheTeam>
          <iAttack>3</iAttack>
          <iDefense>7</iDefense>
          <iBombardmentDefense>8</iBombardmentDefense>
          <iDetectionRating>30</iDetectionRating>
        </Value>
      </Item>
    </lTroops>
    <lCharacters />
    <lResearch />
    <lMissions />
  </Asset>
</XnaContent>